Sunday, December 7, 2014

[Literature Review] Spatial Transfiguration: Anamorphic Mixed-Reality in the Virtual Reality Panorama by CA Brisbin - ‎2007

This literature shared the similar idea with Oliver Grau's Virtual Art (2003) which discussed the concept of visual representation technique from Art History painters and how technology reference from those techniques and build upon them immersive visual experience.

Compared to Grau, Brisbin's way of structuring his argument points are clearer. While Virtual Art served as a background reading for a beginner to build fundamental knowledge of Art History and Virtual Art, this paper has a specific and well-defined aim of suggesting development path and concern in QuickTime Virtual Reality panorama by Ken Turkowski and the Apple Advanced Technology Group during the late 1980s. 

In his 13 pages long article, he provide very good and clear paragraph title and lead reader from one section to another. His constant focus of discussing the picture plane, visual representation techniques, spatial geometry and observer view, enable reader to pay close attention to the discussion he made.

Besides specifying some deficiency among the three basic construction of geometries in VR, the cylinder, cube, and sphere, Brisbin also point out how artists in the Renaissance and the baroque manage to create effective spatial illusion in their artworks. He recommended some of the immersion exemplified by Holbein’s Ambassadors or Pozzo’s Sant ‘Ignazio nave painting. In all three VR panoramic typologies, the observed image that tries to create spatial illusion to the viewer still has a relative constant distance, especially in the cube construction. 

In his conclusion, he summarized his discussion points and suggested that all the potential development will give hope to the beginning of a new form of mixed-reality image technology which transfigures the observer’s relationship to images in/within space.