Lessons in Immersive Space Media Experience from 2 Modern Art Masters
Introduction:
In the history of art, artists explored techniques to create engaging visual that blurred the line between real world and the painting. The introduction of perspective theory in the Renaissance, allow artists to create artworks that mimic the real world through the study of lights and shadow in creating realistic three dimensional visual. The illusion of space in painting later on developed into theatre design, architectural painting on church walls. The aim of creating artwork that engage viewer’s attention remains in contemporary art today. With the accessibility of technology today, artists inspired by the illusion techniques in the history of art continue exploring perspective theory, through creative camera angle, computerised graphic images and projected large-scale visual on 3D or architectural surfaces, to create immersive space in relation to the viewer.
(130 words)
Research Question:
Explore illusionism in the history of art, through classical painting.
Compare and contrast the application of Trompe-l’oeil and forced perspective techniques in spatial design in classical painting and contemporary media art.
Examine artworks from Modern Art Artists for example Samuel van Hoogstraten - ‘peepshow boxes’ and M. C. Escher’s Relativity to find out effective techniques used to create immersive space in the work.
(63 words)
Research Topic
This paper will outline the characteristics of illusionism. The attempt to make visual seemingly extend the three-dimensional space from the point of view of the spectator, and in architecture, the attempt to enhance the dimension of space in some way will be discussed. By reviewing techniques of two modern art masters in creating realistic and immersive space in their work, the paper attempts to find out the effective methods used in the modern art and suggest potential ways of application in today’s media technology experience.
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Scope of Enquiry
As the area of research in illusionism is too wide, this paper focuses on the development of perspective theory in art history. The discussion outline the expension of visual presentation through illusionism to create immersive viewer experience. Case studies discussed in the essay will range from classical painting to centemporary time-based media. Other than perspective theory in the modern art, this paper will also cover the relationship of immersive space media experience through mix reality and virtual reality.
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Relevance to the Personal Practice
With her interest in visual communication through spatial interaction design, the author has strong curiosity in the finding out the early exploration of artistic spatial design through painting in churches, architecture design of theatre, and stage design. By understanding the visual design through the use of perspective in relation to the spectator’s point of view, it’ll allow the author to extend the knowledge into digital media practices to create engaging experience in as a media artist.
(76 words)
Feasibility
The feasibility of this enquiry is moderate. With the theories introduced in previous semester, immersion theory, and perspective will be used to explore the concept of immersive and realistic digital media experience. Type of data required in this research is easily accessible through books, journals and articles online or offline. As the topic involve discussion on famous modern artists, information is available in photographic images, artwork images video footages and reviews. Besides that, there are also digital artists, psychologists and educational institution discussing the similar topic in my research scope. So the source of research reading will be wide range with variety.
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Timeline
July
week 9 - Tutorial session
week 10 - Proposal submission
August
week 11 - Feedback from tutor
week 12 - Reading main reference
week 13 - Blog entry
September
semester break
October
semester break
November
week 2 - Organising reading map
week 3 - Reading & blog entries
week 4 - Literature review
December
week 5 - 1st draft feedback
week 6 - Blog submission
week 7 - Reading & referencing
January
week 10 - 2nd draft feedback
February
week 11 - Refine essay writing, spell check
week 12 - Sharing session
week 13 - Submission
March
week 14 - Feedback from tutor
(88 words)
Bibliography:
Brisbin, C. (2007). Spatial transfiguration: anamorphic mixed-reality in the Virtual Reality panorama. [online] Available at: http://eprints.qut.edu.au/12274/.
This journal discuss Spatial illusion and immersion achieved in Renaissance painting through the manipulation of linear perspective’s pictorial conventions and painterly technique that later on developed into virtual reality.
Chambers, K. (1991). Trompe l'oeil at home. 1st ed. New York: Rizzoli.
This book shows how rooms can be magically transformed through tromp-l'oeil murals, objects, paintings and fabrics, as well as with painted faux finishes that dazzle and beguile the viewer.
Escher, M. (1992). The graphic work. 1st ed. Köln: Taschen.
This book archive the collection of Escher work with description. It serve as a guide for me to understand some of the famous illusionism work.
Grau, O. (2003). Virtual art. 1st ed. Cambridge, Mass.: MIT Press.
In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution.
Journal.utarts.com, (2006). Picturing the Mind's Eye. [online] Available at: http://journal.utarts.com/articles.php?id=4&type=paper [Accessed 17 Jul. 2014].
This online article explains geometric optical laws of vision and how it creates illusion in viewer perception.
Op-art.co.uk, (2014). Op Art History Part 1 - History of Perspective | Op-art.co.uk | Op-Art.co.uk. [online] Available at: http://www.op-art.co.uk/history/perspective/ [Accessed 17 Jul. 2014].
This is a specialized Optical Illusion art website that compile opt art in different types of media.